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I'm a space game idea in the working.
Space fighting game that obeys speed of light and relativity theory - what doeas it mean for the game mechanics?
You're not a god, you see stuff after a delay proportional to distance between you and observed object. Comms with your own fleet is also delayed. Both influence strategy and tactical decisions.
When combat takes place in our solar system, delays in communication with, or seeing the movement of fleets on opposite sides can reach hours.
So how do you react to your opponent's movements you see now, but which happened in the past, and you have only a vague idea what the other fleet is up to at this moment?
π½ by @przemyslawdygdon
Space fighting game that obeys speed of light and relativity theory - what doeas it mean for the game mechanics?
You're not a god, you see stuff after a delay proportional to distance between you and observed object. Comms with your own fleet is also delayed. Both influence strategy and tactical decisions.
When combat takes place in our solar system, delays in communication with, or seeing the movement of fleets on opposite sides can reach hours.
So how do you react to your opponent's movements you see now, but which happened in the past, and you have only a vague idea what the other fleet is up to at this moment?
π½ by @przemyslawdygdon